John Smith:
Your shared universe picks my curiosity. I would like to read some of your stories, someday.
Well it was more just fan fiction, then I just figured out what I liked about Zelda and started working from there. If it's possible this story may be turned into a Zelda clone but we'll have to wait and see about that.
Unfortunately I never wrote any of those stories down because honestly writing descriptions (and reading them back) is something I have difficulties with. I don't think I have ADHD but it's like the pacing is completely messed up in my head when there's a description between dialogue because it feels like it took for ever for us to get back into the scene. Maybe I've just read bad stories and the good ones I just don't remember sadly.
This is why I like working in a visual medium better, sure I still have to write a script but I can also make storyboards but I can communicate the emotions of things better through non-verbal work and show metaphorical imagery instead of talking about it.
Like this: "We show the rain against the glass behind our lead's saddened silhouette" in a script versus, "The rain fell down like tears from the heavens as if in this moment she was connected to the universe in some way, still she held herself from resorting to the same reaction and continued to keep her mask of apathy."
At first glance the second one is better because it gives more details, but in the first we have those details explained elsewhere in the story. Assuming we did the same in the second this becomes repetitive, though still makes up for it in how it uses metaphor.
The first uses a visual metaphor that gets the pint across. Neither is objectively better but subjectively of course we can argue all day, but as for me I like writing and reading the first one better as it doesn't feel like it's been dramatically fluffed up to match a word limit for a project.
I guess I'm just not much of a book person, and I feel guilty for that honestly. It's like I get lost in the words, which is odd because when reading posts in the forum I understand the information I'm given and don't get lost in it all.
Perhaps it's the dramatic flair, when talking to someone and recounting information from real life you don't go about describing it with metaphors and unnecessary details, but in a story those details become necessary and are expected.
So I'm able to understand a conversation better than a story and if I had written these stories, they'd probably be in first person and written more like a recounting of events. Most of the time in the playing out of those stories I would focus more on the dialogue of the characters and if necessary have them talk to themselves.
In the story of the princess eating banquets worth of food, the final scenes had her doing the math in her head about how much she's eating and reasoning she must be the fattest person in the kingdom (all of this spoken aloud and she thinks).
Something like "I never realized I had started eating three tables worth, I really have been eating more and didn't realize" ... "So given how eat for each meal, this must mean I eat the most of anyone in the entire kingdom, and perhaps I may just be the fattest!" with me reading the dialogue with enthusiasm towards the end.
The only narration was for scene transitions (ex. "After several months of this constant gluttony, the princess awoke once again to the smell of breakfast"
, everything else was just all visualized in my head. (ex. the reinforced canopy bed she sleeps on, the elaborate patterns of her dress, the look of the castle).
That's how the stories were all made, just in the moment as I mostly just memorized them. Then when I started to grow tired of them and got serious about writing I had to figure out new techniques and the ones that came naturally are those of the film industry.
Maybe once this story is done you can read it, though it will most likely be different from these as they were just simple stories, this one's much more thought out and elaborate then those could ever have been. Still, I hope you enjoy it all the same.